UI/UX Challenge 

Attempt it.

I am glad to release one of the classic assignment I give to students in my class. This assignment is designed in a manner so that the student experiences the holistic nature of problem-solving.

Is this a UI or a UX problem, can you clarify? 
Personally, I do not differentiate between UI and UX*.  Both inform and complement each other. I consider them inseparable. If you do not have an understanding of either, you cannot envisage a holistic design outcome. I have presented a problem for you to figure out the solution. Use all your theories. When you feel confident, then I shall pitch in with queries. This is the way, I work. 

The stated problem poses a question of what kind of user interface (artefact) you will design for Sunil, and what will be the associated experience it will generate. I have designed a scenario for this assignment sitting in my office. Everything in the problem is crafted so you can experience real-world problem-solving in a classroom setting. The scenario is purely hypothetical and revolves around an imaginary character Sunil, who is in trouble. You are his saviour. 

Help Sunil.
Save his job.
*The term user interface (UI) was coined by Tom Stewart in 1975 and the term user experience (UX) by Don Norman in 1988. Whenever the examples for these terms are cited to differentiate, UI is understood as the design of visual elements (the appearance) and UX is concerned with the interaction of the user with the product (the experience). Being a designer you should not separate them, you can be weak or strong in one of them. But, there is no question of choice if you consider yourself as a ‘thinking designer’ and a problem solver. 
“Simpler the assignment,
more challenging it is”.
– Mandar Rane
Common reaction once I share this assignment with students? Once students read the assignment, they say, “we read it but what has to be done”. You might encounter the same question?

The answer to this question depends on your definition of design. Have you ever attempted to define design?

Consider this assignment as an opportunity.

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Last updated: 8 APR. 2020
Free Download // Assignments and documentation of student works
ASSIGNMENT DIFFICULTY LEVEL
Very Difficult
90%
ASSIGNMENT DESIGN
Mandar Rane
Prof. Mandar Rane
Communication Design
Faculty IDC, IIT Bombay
AUDIENCE
Primary Audience:
// Communication Design/Interaction Design 
Secondary Audience:
// Non-designers keen on learning UI/UX core principles 
PREREQUISITES

1. Knowledge of basic typography
2. Awareness of elements and principles of design 
3. Visual Order - Rationalizing grammar of design decisions 
OBJECTIVE 

- The focus of this course is to improve one's ability to identify a design problem.
- Understand the factors that directly or indirectly influence the design problem.
- Design methodology – Study in the phases of process from analysis through synthesis and evaluation.
- To be able to develop a mindset for the investigation from the user perspective.